The Games Room Hosts & Hostesses will happily get you signed up at the Games Room Check In desk for any demos or specific games you'd like to play. Our staff will have many sign-up sheets with scheduled demos of various games, and any special guests who might be running their own games. The Games Room Check in desk will be located in the LARCH meeting room. If you have questions about any of the games, or wish to demo your own game, please email games@steamcon.org for information.

Here are some of the games that will be available for playing at Steamcon.  Three full rooms of game playing and also a room dedicated solely to the local RPG Rise of Aester. 

Role-Playing Games

riseofaester.jpgRise of Aester

In 1861, a mysterious substance called Aester began filling the world's skies.  Within a matter of years, 2/3rds of the world was enshrouded in darkness, and countless died in the ensuing chaos.  Now, 83 years later, the survivors have begun to rebuild a world of massive artificially lit cities and air and Aester travelling ships crossing the huge expanses of dark wilderness.  Who will you be after the Rise?


Iron Kingdoms RPG

Delve into the award-winning rich and evocative world of the Iron Kingdoms with the Iron Kingdoms RPG from Privateer Press. Discover exciting character careers, wondrous mechanikal devices, and exotic monsters while you adventure throughout the lands of western Immoren, where steam power and magic combine to create a fantasy experience like no other.


The year is now 1879, but the history is not our own. Pinnacle’s flagship product is Deadlands, a horrific journey into the “Weird West.” Mysterious beings called the Reckoners have given life to monsters and magic, causing history to divert from July 4th, 1863 forward. The South has won its independence, California has shattered into a labyrinth of flooded sea-canyons, and a mysterious super-fuel called “ghost rock” has spawned as much war and strife as it has “steampunk” devices.


Microscope - Create and Explore a World and its History! A fractal role-playing game of epic histories using the Microscope Storytelling Game System!

The Great Game

The Great Game, by Night's Black Agents. An unexpected death leads a family into a maze of conspiracies gripping 19th Century London in this dark Storytelling Game. 

Card/Board Games

terror.jpgTerror Of The Skies, The Airship Pirate Board Game

Set in the world of Abney Park's music, as featured in the novel The Wrath Of Fate, and the award winning RPG Airship Pirates. Drop by the Games room for demos from Captain Robert himself!


In_Ex.gifIncredible Expeditions

Lead a steampunk expedition to explore fantastic places and face otherworldly horrors in a deckbuilding strategy game for 1-5 players. Incredible Expeditions combines deck-building mechanics with exploration and resource management to create a game that ends gloriously, whether your Expedition succeeds or goes down in flames. There are no victory points here. Help or hinder other players by Acquiring and playing cards on them. Create new challenges with different Locations laid in one of a multitude of different patterns each time you play.

girlgenius.jpgGirl Genius: The Works

Welcome to the world of Agatha Heterodyne, Girl Genius. It’s a world of mad scientists, intelligent animals, and racing dirigibles, drawn from the comic book series by Phil and Kaja Foglio. Girl Genius: the Worksis a strategic “puzzle” game. The basic premise is that everything in the world is a cog in a giant machine (called “the Works”), and the players are mad scientists tinkering with the machine. As you tinker with the Works, the pieces (the cards) interact. When they match up in certain ways, they become active and “pop” out of the Works. The strategy in this game can be complex, but the object is simple: be the first player to collect 100 points.


Zeppeldrome is a puzzle / screw-your-neighbor game with the theme of a dirigible race. The board is modular so players can set different courses each time they play, and the game-play is run with cards that are either your planned route for the turn, or actions that you play to hinder other players or to help yourself. New company, 12SP Entertainment, will be bringing play-test copies to see what you think before they start their Kickstarter. 

Tammany-Hall.jpgTammany Hall

Tammany Hall is a game of backstabbing, corruption, temporary alliances, and taking power at all costs. If you want to rule New York, you are going to need to play the city's growing immigrant populations against one another. Help the immigrant groups who owe you political favors, call in those favors to slander your rivals, and win elections. Tammany Hall was the political machine that dominated New York City politics by organizing the immigrant populations. While the organization's influence spanned from its founding in the 1790s to its collapse in the 1960s, this game is set in lower Manhattan roughly between 1850 and 1870 - the era of Boss Tweed.

high-command-header_1.jpgHigh Command

The fires of continent-spanning war engulf western Immoren, forging great leaders in a crucible of conflict. Bold commanders orchestrate grand strategies and daring battlefield tactics, their actions bringing glorious victory—or the despair of final defeat. Do you have the courage and cunning to lead your forces to ultimate triumph? Take command and muster the military might of an entire nation to conquer the Iron Kingdoms!


Mahjong is a game that originated in China, is commonly played by four players (with some three-player variations found in Korea and Japan). The game and its regional variants is widely played throughout Eastern and South Eastern Asia and has a small following in Western countries. Similar to the Western card game rummy, mahjong is a game of skill, strategy and calculation and involves a certain degree of chance.


Players control time travelers who move forward and backward in time to create the future (and the past) as they want it to be (or have been). Changes ripple forward in time as players try to control the important aspects of each age - which, of course, change as time passes!

ladies.jpgLadies & Gentlemen

The art of spending your money to be elegant! Dive into the Victorian era and play, as a team, a stylish lady and gentleman. The victorious team is the one whose lady is the most elegant at the end of the game. Each gentleman will gain money from the Stock market by making sales and fulfilling contracts while his lady will fill her wardrobe with the most fashionable items from the various stores in the game.

ticket.jpgTicket to Ride

October 2, 1900 - it's 28 years to the day that noted London eccentric, Phileas Fogg accepted and then won a bet that he could travel "Around the World in 80 Days." Now, at the dawn of the century, some old friends have gathered to celebrate Fogg's impetuous and lucrative gamble - and to propose a new wager of their own. The stakes: $1 million in a winner-takes-all competition. The objective: to see the most cities in North America - in just 7 days. Ticket to Ride is a cross-country train adventure game. Players collect train cards that enable them to claim railway routes connecting cities throughout North America. The longer the routes, the more points they earn. Additional points come to those who can fulfill their Destination Tickets by connecting two distant cities, and to the player who builds the longest continuous railway

tsuro.jpgTsuro & Tsuro on the Seas

Create your own journey with Tsuro…the Game of the Path. Place a tile and slide your stone along the path created, but take care! Other players’ paths can lead you in the wrong direction—or off the board entirely! Find your way wisely to succeed. Paths will cross and connect, and the choices you make affect all the journey across the board. Stay the path—your journey begins here.

In Tsuro of the Seas you will sail the treacherous waters of the Mystic Seas in an engaging game of adventure and suspense! As the captain of one of the Emperor’s mighty Red Seal ships, you will navigate the seas by placing Tsuro wake tiles to direct your vessel. Take great caution to avoid your opponents’ ships … and those mysteries lurking on the horizon and under the sea. Guide your ship with a steady hand and be the last captain sailing to survive the mystic seas and win!


In Tokaido, each player is a traveler crossing the "East sea road", one of the most magnificent roads of Japan. While traveling, you will meet people, taste fine meals, collect beautiful items, discover great panoramas, and visit temples and wild places but at the end of the day, when everyone has arrived at the end of the road you'll have to be the most initiated traveler – which means that you'll have to be the one who discovered the most interesting and varied things.


In Bakong you experience a hunt for the most beautiful emeralds in the Cambodian primeval forest. You start from your base camp to reach a temple where you collect precious jewelry. Player carry a rucksack with items for their survival and later on to use it for returning the jewelry. But the pathway through the jungle is insidious because routes are changing all the time and traps are laid out for you. The goal is to collect as many emeralds as possible and return them to your base camp.

iC.jpgInfernal Contraption

Infernal Contraption is a fun-fueled stand-alone card game of mechanical mayhem for 2-4 players where goblin

bodgers race to assemble their nigh-uncontrollable machines of mass consumption!In this newly revised and expanded edition, you assume the role of a goblin bodger scrambling to construct a maniacal machine that will consume the resources of the other bodgers.

rednovemberfront.jpgRed November

Red November is a cooperative board game for 3-8 players (or 1-2 with optional rules) and is playable in 1-2 hours. Control desperate sailors in a frantic race against the clock. Can you survive in the submarine until you are rescued? To prevent destruction, players must work together to complete tasks as efficiently as possible. Gnome sailors move around the rooms and take action, fixing the most pressing problem or collecting item cards. Each movement and action takes a certain number of precious minutes and triggers the drawing of event cards, which cause more disasters. Players must continue in this manner until the submarine is lost or rescued.

Miniatures Games


The aggressive, metal-on-metal WARMACHINE game is set in the Iron Kingdoms, an environment that combines the richness of traditional fantasy with the excitement of steam power and gunpowder. Across the realm, ancient rivalries among nations are exploding into all-out conflict, setting the stage for WARMACHINE and other Iron Kingdom products.


Leviathans is a game in by Catalyst Game Labs that simulates combat between warships that have taken to the air in an alternate history/steampunk 1910. The king leviathans, the battleships, are the largest vessels. Maneuvering in support are the smaller ships of light cruisers, destroyers, and others ships. Will you captain your fleet for king and country, expanding your nation’s power and becoming legend? Or will you fall from the sky, forgotten?

dystopian-wars.jpgDystopian Wars

Imagine a world similar to our own, but subtly different. Now imagine the year is 1870 and the Industrial Revolution occurred decades earlier than in our own world. Technology is far advanced, and in many cases, unrecognizable, which has led to the development of fantastic naval vessels, hulking land ships and terror from the skies in the form of airships and war balloons. The Dystopian Wars game is set in a Victorian Steampunk world and we have designed the rules to ensure a fun game with a large selection of high quality models in a couple of hours. The rules support Naval, Aerial and Land models from the outset, so that you can set up battles and scenarios in any combat setting.