Welcome to the Games Parlour! We will be offering a variety of games for both inexperienced and hard-core types.
If you've got time to kill, we can sit down with you for a quick board or card game. If you've got more time and
are interested in storytelling and adventure, we have tabletop Role-Playing Games (RPG) and Story Games.
No experience needed; just bring your imagination!
We will be updating the list of available games along with the schedule the closer we get to Steamcon. If you have a favorite
game you'd like to see featured or wish to volunteer your time, please drop an email to
Miniatures Tabletop War/Skirmish Games
Steam-powered Miniatures Combat by Privateer Press
In WARMACHINE®, the very earth shakes during fierce confrontations where six-ton constructs of tempered iron and steel slam into one another with the destructive force of a locomotive. Warmachine is a tabletop wargame dedicated to magic-wielding characters called Warcasters and their forces of killer units and huge steam-powered machinations, called Warjacks.
Steampunk Tabletop SkirmishGame by Wyrd Miniatures
Based in an alternate Earth, Malifaux uses gothic, steampunk, Victorian horror with a dose of the Wild West to inject fun and depth into the magical lawlessness of a world rife with monsters, necropunks, manmachine hybrids, gunslingers, and power-hungry politicos. Actively using character-driven stories to define the world of Malifaux, seek your fortune in this fast paced and brutal 32mm tabletop miniature skirmish game. Assemble your crew and stake your claim!
In 1878 the Polish genius Rynchowski isolated an electrical fluid with remarkable lifting capabilities. A single, pivotal event that would change the world.
The smartest military minds of the coming generation—Zeppelin, Jellico, Fisher and others—diverted their attention to the glorious new technological revolution and sea-going battleships were abandoned around the world. In their place, armored giants took to the skies.
In 1906, Great Britain launched the HMS Leviathan, the first of the “super air ships”, sparking an arms race around the world. By 1910 the most powerful nations boasted large High Fleets, and the start of small skirmishes left the world uneasy…welcome to Leviathans!
Leviathans is a game in development by Catalyst Game Labs that simulates combat between warships that have taken to the air in an alternate history 1910. The king leviathans, the battleships, are the largest vessels. Maneuvering in support are the smaller ships of light cruisers, destroyers, and others ships. Will you captain your fleet for king and country, expanding your nation’s power and becoming legend? Or will you fall from the sky, forgotten?
You will determine the outcome!
TableTop Role-Playing Games
Savage Worlds: Deadlands Reloaded
RPG by Pinnacle Entertainment
The year is 1876, but the history is not our own. Deadlands is a horrific journey into the "Weird West". Mysterious beings called the Reckoners have given life to monsters and magic, causing history to divert from July 4th, 1863 forward. The South has won its independence, California has shattered into a labyrinth of flooded sea-canyons, and a mysterious super-fuel called "ghost rock" has spawned as much war and strife as it has "steampunk" devices.
Players are steely-eyed gunfighters, card-slinging sorcerers called hucksters, mysterious shamans, savage braves, mad scientists, and more who battle against evil and attempt to prevent the "Reckoning".
Deadlands: Automaton Apocalypse
GM: Shane Hensley
(12 players, 1 hour, Savage Worlds)
Dr. Hellstromme and his legions of steam and steel are attacking Slaughter Gulch. The town's only line of defense against these mechanical monstrosities is Hellstromme's arch-rivals, the Collegium! This is a large 12-person event with plenty of "lead" to go around. Every player will be given a character, an infernal device, and a mission to stop Dr. Hellstromme's automated army in this fast-paced miniatures-based game.
Dead Men Walking
GM: Shane Hensley
(6 Players, Savage Worlds)
You and a number of other travelers are heading west from Kansas. It's late and you're telling tall tales around a roaring fire when you hear a distant howl...
Come prepared for abuse in this extremely difficult adventure by Shane "Deadlands" Hensley. Bring a hanky if you cry easy...you'll need it, tinhorn. Spectators are welcome to witness the carnage--just keep your piehole shut out of respect for the soon-to-be-dead, please.
Savage Worlds: Space 1889 RPG
Pinnacle Entertainment Group and Frank Chadwick are proud to announce Space 1889: Red Sands! Using the award-winning Savage Worlds system, Pinnacle will release a single Savage Worlds Plot Point Campaign™, entitled Space 1889: Red Sands.
Red Sands pits a desperate band of heroes against the Inner Circle of the Brotherhood of Luxor. The Brotherhood, led by the mysterious Kronos, King of the Titans, plots to bring about the end of all worlds. From the mountains of Mars to the swamps of Venus, our intrepid explorers must stop the Brotherhood from plunging the entire solar system into a bloody war to end all wars!
Space 1889: Red Sands
GM: Shane Hensley
(6 players, two hours, Savage Worlds)
Try out Pinnacle's "Savaged" version of Frank Chadwick's fascinating "Space 1889" setting, run by "Savage" Shane Hensley himself. Strap on your saber and board your airship--the Red Planet awaits!
Clockworks: A Steampunk/Fantasy Adventure
GM: Shawn Gaston
(6 Players, Savage Worlds)
Welcome to the world of Vheld: a land of vast steampowered metropolises, stompy robots, outlawed magic, ether driven mad science, ancient mysteries, and a large orange troll named Toby. You can explore the world of Vheld through the increasingly popular webcomic Clockworks, as well as Clockworks the Savage Worlds setting and Clockworks the Live Action Role-Playing Game. (Coming soon: Clockworks the breakfast cereal and Clockworks the line of power tools.)
A Trilogy of Steampunk Adventures
Inspired by Cherie Priest's Boneshaker
GM: Duane O'Brien
Chapter One - The City in Peril
Something terrible has happened in the city. No one is sure if it was an earthquake or something much worse. Whole city blocks have collapsed, and there's some kind of gas that's making people sick. Chaos is erupting. How will you survive?
Chapter Two - Under the Wall
They may have walled off a big part of the City, but there's still money to be made in there. You've been hired by an anonymous benefactor to go back into the City and retrieve something for him. You're going to have to watch your step in there, but if you can make it back out, you won't have to worry about money.
Chapter Three - Steamship Troopers
Somehow, some Rotters from inside the Wall got out. Several people were killed, even more were injured. The people have had enough. At dawn, the Airships go over the Wall. They're dropping you inside, kitted out with the best steam-powered armor and weapons the local tinkerers could build. Your mission: Take care of the Rotters.
Strange Happenings in San Francisco
GM: Ted Schiro-Miller
(4-6 players: 4 hours)
It is San Francisco, and a building has never stopped with construction. This building is the Winchester Manor. The group has been hired to provide for a séance by Sarah Winchester herself. This is the world of gaslights and mystery, with a horrific twist. You’re simply normal people, thrust into situations, hoping to stop a being known as the Red Death.
GM: Cody Pondsmith
A mysterious gadget gives birth to a dangerous romp through the London underground to find the perfect novel. Will you live to see the print date or will this story be cut tragically short?”
BATTLE FOR THE MYSTERIOUS ISLAND
GM: Mike Pondsmith
With the death of the feared Captain Nemo, a vast treasure trove of Secret Steamtech awaits those brave enough to face the perils of his Island Fortress. Soldiers, scientists, spies and schemers are only a few of the Adventurers you will encounter as you delve into Nemo's Secret Past and his link to the Second Empire of France's ultimate Mastermind, Science Minister Jules Verne.
Warhammer Steampunk Fantasy
GM: Dan Green
Goblins, Golems & Gears Oh My! You and your companions are travelling to the timeless village of Torinburg for mid-summer festival. You arrive to find something has gone horribly wrong….
Pirates of the Steam Age: Rattling Sabers
1888 and the British Crown and the American government are on the brink of another war! The HMS Archer, flagship of the diplomacy air fleet has crashed into the Colorado territories. Her Majesty will not allow a ship of the line to fall into the colonists hands! The American government claims it had nothing to do with it! The Americans have the audacity to seal off their boarders to all official airships. As a member of Privateer airship "The Bulldog" you have all been commanded by the Queen to enter into the American frontier and find out what happened and seek out justice. You will be faced with danger and adventure all in service to the crown! Enter a steam driven world of flying ships and Piracy! Using a brand new dice-less role-playing system; players with a flair for fun and the love of a good story encouraged!
Time 4 Hours
Fall 1889: The streets of the East End London have turned silent, the Ripper has vanished back into the night. The Peelers have stopped patrolling the slums and life has returned to normal. Yet out in the shadows someone screams out in pain. Has old leather apron returned? Could it be something far worse, because polite society has turned a blind eye back to White Chapel? You and your friends know the truth that is to horrible for the common man to know. Old Saucy Jack is a monster, but it isn't a man underneath them fine cloths. Someone has to put an end to this nightmare once and for all. Enter a world of dark shadows and dark magic surrounded by the London fog. You will take up the roles of not mere ordinary men and women, but keepers of secret knowledge and powers. "Turn of the Card" is a dice-less role-playing game where good storytelling and the enjoyment of a good macabre horror game is encouraged.
Time: 4 Hours
GM: Brad Elliott
Life in the metropolis is never easy, so one must take engagements of employment wherever one may. Lord Percival Tennemount has hired you to provide security for his East End soiree - Are you ready to face the party-crashers, alive or undead? Get introduced to Unhallowed Metropolis, the grim and gritty darkside teslapunk horror rpg! Bring your friends, but don't be too attached to them... they might not survive.
Time: 2 hours
GM: Seraphina Brennan, Lorin Grieve, and Gerald Di Noia.
(5 Players, Wildfire Industries "Seven Virtues" Game System)
A game of business, profit, murder, and madness. If you thought business was all about pushing papers and suffocating meetings, think again! Come join the five mega-corporations of Burning Forest, U.S.A. as they set out to rewrite reality while making a killing (literally!) Here at Steamcon, we're debuting our game with a mission featuring our steampunk company, Industrialized Industrial. Join the executive ranks of I2 as they attempt to bring some elegance to modern-day business affairs while keeping the other companies from destroying the entire city. Oh, and did we mention they built a time machine? They built a time machine. You might even get to ride in it!
GM: Joe McDaldno
Lady Blackbird is on the run from an arranged marriage to Count Carlowe. She hired a smuggler skyship, *The Owl*, to take her from her palace on the Imperial world of Ilysium to the far reaches of the Remnants, so she could be with her once secret lover: the pirate king Uriah Flint.
Shock: Social Science Fiction
GM: Joe McDaldno
Build a science fiction world, and fight for your place in it. This game pushes the players to make stories that matter to them — stories about politics, philosophy, love, and death. It'd be fitting to add a Steampunk twist!
GM: Joe McDaldno
Perfect is a game about criminals within a steampunk dystopia. It’s a game about what makes them tick, the crimes they commit, and the consequences they may well face. If you want torrid love affairs, vigilante justice, dark alley chases and electroshock hypnosis, this is your game.
Heart of Ashes
GM: Joe McDaldno
Heart of Ashes is a game. It’s a game about children lost in a dangerous, fantastic world. A world controlled by greedy adults who covet magic, and are scrambling to accumulate power for an upcoming war. But also a world where fun things can happen, and exciting things, and where friendships can be forged and tested. This is a playtest.
Board & Card Games
Whist Demos by Brendan Leber
Ye Olde Sandwich Shoppe
Rise of Aester
In 1862 the end of the world came with rising tides and darkening skies. A mysterious caustic cloud called the Aester descended on the earth spreading out from the poles and what was left of humanity fled towards the remaining sunlight at the equator. Once the Ęster stabilized, humanity fought back, and from near obliteration they forged into the darkness to reclaim what was theirs. A movement began called the City of Light, where safe havens of industry and commerce were created. This is the world of Rise of Ęster, a world where mankind is ascending after near eradication. Steam, iron, and technology, uncompromised acts of will and bravery, and the power of human ingenuity have brought us back from the brink into a world of unparalleled possibility.
Come join us for an immersive LARPing experience all weekend as we run a pair of daring tales.
GM: Mike Pondsmith
Enter the Great Game! Danger, Diplomats, and Dragons! The Second Congress of Vienna is in session, and the leaders of the most powerful Empires of New Europa have met in secret to decide the future of the Continent! Treaties and Treachery abound as deadly national rivals contest the outcome. Will Sorcery, Strategy, Mad Science or Secret Agents determine who will come out the winner in this Great Game? Formal Victorian dress requested, but not required
The Free Islands
Welcome to the Free States of the Vori Islands! The Free Islands are
home to political refuges, mad scientists, criminals, rugged
frontiersmen, soldiers of fortune, elementalists and Faeborn, all
seeking a new life. Tonight a gathering of diplomats from across the
Islands meet to discuss the future of the Free Islands. Agendas will
clash, vendettas will play out, and hidden spies and anarchists will
attempt to destroy the entire affair.
No RPG or LARPing experience required. Characters will be provided.
Costumes are encouraged."
GM: Shawn Gaston
More to come!